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May 12, 2013 No, soulbound (sb) damage is mearly a percentage of the enemy's total hp. Most of the time, it seems to be 10-20%. For Oryx 2 (Wine Cellar Oryx), it is only 1%, or 750 damage. When in a group, you should try to land about 300 damage on a god and then change targets to a new god to try to get sb on as many of them as possible.
RotMG Getting an Overpowered Pet Guide by jambola2
This guide has been created to help you find the perfect pet and evaluate how much fame and pots it will take to get there. However , this guide will only cover upto legendary pets , as divine pets do not need a guide ( just a credit card ).
Each part of this guide has some text in bold which is a summary of the part , at the beginning. It contains the essentials and the rest is additional information , and how the information was found.
All of this information has been taken from the wiki , or can be derived from information from there.
1 : Which skills are essential for a pet ?
Heal , Mheal and Electric are the most important skills.
Heal and Mheal are significantly more important than electric , but are around equally important as compared to each other.
Your order should be Heal/Mheal/Electric or Mheal/Heal/Electric
Analyse your position in the game too. Quickly glance towards the end of the guide at the amount of fame and items you will need to max a legendary pet. If you think that you will never get a legendary pet (55 k fame and 90 life pots) , your goal should only be for the first two skills , to be Heal/Mheal or Mheal/Heal
Before we compare these skills , lets divide them into two :-
Skills centered around damage and skills with other uses.
Attack close , attack mid , attack far , savage , rising fury are centered around damage and only do damage.
Mheal , heal and decoy do no damage and electric is more focused towards paralysing over damage.
Savage and Rising fury have no well defined stats. Of Attack close , near and far , attack close has the highest DPS.
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At maxed legendary level (90), it does 325 damage per second , in shots of 130 damage. This means that against an enemy with 20 def you deal 275 DPS only.
At maxed rare level (70), it does 133 DPS and against an enemy of 20 def , it deals a meager 100 DPS.
Attack mid and attack far do reducing damage , with attack far doing only 33 DPS against a 20 def target at level 70 and only 140 DPS at level 90.
Attack close has significant damage , but it does not contribute to SB and it requires ranged classes , which need the range to most to get within 3.5 tiles of the enemy.
Now , considering the non-offensive skills ,
Heal and Mheal are the most overpowered skills.
At level 70 , you get 20 hp/s or 8.9 mp/s. This is equivalent to a 167 Vit or 150 Wis boost.
At level 90 , you get 46 hp/s or 23.5 mp/s. This is equivalent to a 383 Vit or 393 Wis boost.
Electric has escalating damage , range , paralyse chance and duration and reducing cooldown between attacks.
Electric is a low range ability , that only is to be used for safer bosses but is great for rushing as melees.
Electric is dangerous for doing Limon as an unmaxed class , as you may cause Limon to shotgun you
At level 70 , you have a 70% chance of paralysing , every 1 second , which lasts for 2 seconds. This leads to a highly reliable paralyse , which also does 117 DPS ( 97 against 20 def ). This does around the same DPS as attack close , but has a lower range of 1.5.
At level 90, you have a 90% chance of paralysing , every 0.5 seconds , which lasts for 3 seconds. This does 242 damage , leading to 484 DPS ( 444 DPS against 20 def ). This DPS is better than that of attack close , albeit closer , needing your pet to be within 2 tiles of the enemy.
Electric does similar or higher DPS than attack close and also does paralyse , permanently with a rather high chance. The only downside is the smaller range
With huge DPS and a paralyse , electric is very likely to mess up tombs. Attack far is more preferable for frequent tombers as it does low damage, especially against tomb bosses with the armored status
2- How to obtain a pet with these skills ?
Open all eggs , except Automaton , Insect and Spooky eggs. Humanoid eggs are the most preferred.
Certain pets never have these skills.
Automaton pets always start with Electric.
Insect eggs always start with Attack close , Decoy or Rising fury.
Spooky eggs always start with Rising fury , Attack mid or Attack close.
Humanoid eggs on the other hand always start off with Heal.
After getting a pet with the perfect combo , as explained in the first section , you must hatch and keep all eggs of the same family , regardless of skills.
Release all pets of other families , as they are not necessary.
3- Feeding and upgrading your pet yard and related costs
A – Feeding and maxing the commons
While feeding your first common pet , you may feed almost any items. But once you need to feed them in a larger amount , you would prefer to feed items with 150-200 Feed power.
Assuming you feed items with 150 Feed power , it will take 14 feeds to get a common pet to the maximum level which is 30. This will cost 140 fame and the items shall be cheap and easy to get.
B- Feeding and maxing the uncommons
To get your first Uncommon pet , you will need to spend 280 fame to max two common pets , 500 fame to upgrade your pet yard and 300 fame to fuse the pets to get an Uncommon .
This pet will have two skills with a max of 50 to each.
The cost for the first uncommon pet is 1080 fame. Each subsequent pet will cost only 580 fame , because a pet yard is not needed. An uncommon pet egg will hence save you 580 fame each time.
It is suggested you feed items with around 250-300 feed power to your uncommon.
Assuming you feed items with 300 feed power , it will take 29 feeds to get an uncommon’s first skill to level 50. This will cost 870 fame. Assuming you buy items to feed your pet , such as exa rings , for 1 def each , this will also cost around 5-6 life
When previous costs are included , it costs a total of 1450 fame and 5-6 life to build a maxed uncommon pet from scratch from commons
Any items or fame spent maxing the second skill will be wasted in the long run , it is strongly suggested to stop feeding after the first skill is maxed
C- Feeding and maxing the rare
To get your first rare pet , you need to spend 2900 fame and 10-12 life to build two uncommons from scratch , to max. You then need to spend 2k more for the pet yard and 1k more for the fusion.
At this point , you get a max of 70 for each of your two skills !
*It costs a total of 5900 fame + 11L for your first rare and 3900 fame + 11L for each subsequent rare. Hence , each rare egg saves 3900 fame and 11 Life. *
While feeding a rare pet , the best items to feed are treasures of 450 feed power. You can also feed Ring Pops and UTs that you don’t want , with above 450 Feed power.
Assuming treasures with 450 feed power , it will take 89 feeds to max your first skill. This will cost 8900 fame. Assuming you buy each treasure for 2 def each , this will also cost 30-36 life
Any items fed to max the second skill after the first skill is maxed is wasted
When previous costs are considered , the maxed rare pet costs 3900 fame + 11L for the base + 8900 fame + 33 life for the maxing , leading to a grand total of 12800 fame + 44 life. Having this much wealth can allow you to insta-max a rare. The one time cost of 2500 fame for all the yard is not included , but if included raises it to 15300 fame + 44 life
D- Reaching the legendary status
To get your first legendary , you need to spend 25600 fame + 88 life to build two rare pets from scratch , 25000 fame to get a pet yard and 4000 fame to fuse two pets.
It costs 54600 fame + 88 life to obtain a legendary pet from scratch
This is raised to 57100 fame , if you consider the first two pet yard upgrades.
E- Maxing a legendary pet
This has been put in a separate section for the reason that it is not so straightforward.
Most players choose to feed their pets only UTs or gold-bought pet food at this point , as it is the only thing worth it. You can buy regular treasures and feed them as pet food , but it is not worth the fame
Assuming you feed treasures with 550 feed power , costing 3 def each. It will take 337 feeds. This will cost 117,950 fame to max the first skill and the treasures will cost around 185 life pots
Assuming you feed treasures with 700 feed power , costing 1.5 life each. It will take 265 feeds. This will cost 92,750 fame to max the first skill and the treasures will cost around 400 life pots
Maxing a legendary pet hastily costs enormous amounts of pots and fame , it is best to feed excess UTs with 800+ feed power , as and when they are found.
4- Usage of Gold to accelerate your progress
If you have spare gold to spend , and need to accelerate your progress , here are your primary options :-
1:- Use 1200 gold to upgrade to a legendary pet yard. This saves 25,000 fame for a pretty low amount of gold.
2:- Buy Ambrosia.
Buying any other pet food is a bad idea. It is also a bad idea to buy Ambrosia individually , for 1200 gold each. (10$ each)
If you want to spend only 10$ ( 1200 gold ) on pet food , buy 5 Sandwich cookies , giving 5555 Feed power instead of 5000.
Buy Ambrosia in packs of 10 , where you get them at 700 gold each (50$ for 10)
Ambrosia should be fed preferably to legendary pets , and if necessary , to rare pets.
On a legendary pet , you can save a few thousand fame ( upto 4k ) per Ambrosia. To max a legendary pet , you need 37 Ambrosias ( and a bit of items )
You will need 4 of the packs of 10 Ambrosias , costing 28000 gold. This will cost around 250$ , to max a legendary from 2 Rares and shall also cover the cost of upgrading your pet yard to Legendary.
FAQs
Q : I have a maxed uncommon pet of type X , but I got a rare egg of type Y. What do I do ?
A : A rare egg has a great amount of feed power , 700. A humanoid pet has a 1/8 chance of having the perfect first two skills and may be worth it. Most other classes have lower rates , as low as 1/24 chances.
Do not open rare eggs , use them for feed , unless they are of the same family. You may open humanoid eggs , but it has only a 1/8 chance and evaluate carefully before opening
Q : I have a pet with a lower max than the maximum possible , what do I do now ?
A : Start from scratch.
Q : At what tiers do pets unlock more abilities or a higher max ?
A : At common , you have one skill of 30 maximum.
At uncommon , you have two skills of 50 maximum.
At rare , you have two skills of 70 maximum.
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At legendary , you have three skills of 90 maximum.
At divine , you have three skills of 100 maximum.
Q : I have a question , but it is not listed here.
A : Ask in the comments and me , or the helpful redditors will help you :D
Good luck , on your quest for the ultimate pet
And please excuse any typos or errors , it took a long long time to write this.
RotMG Gods Guide by Radphor
Hello everyone. First of all, I’d like to get something straight: I’M NOT PRO. This is an amateur guide, but I find these tips useful all the same. You might too.
Godlands:
Medusa: If you can single out a Medusa, lucky you. It’ll be pretty easy to kill like that, just circle it and it will be dead quickly, it cannot predict your movement with its shotgun. But, watch out when it throws its bomb. It has high AoE and will kill you fast if you let it hit you a few times. Back away when you see it go up and come back after it explodes. However, Medusas are difficult when backed by other gods, because you cannot circle them and have no way of getting out of the way.
Ent God: Ent Gods take a bit of maneuvering to defeat. It predicts your movements rendering circling a useless tactic. Meaning, if you choose to circle, it will shoot where you are going, not where you are now, and if you fall into its trap you’ll run right into its shotgun. To beat it at its own game, start out circling but then make a quick darting movement out of the way when it shoots. If this is performed correctly, it may not hit you at all. Ent Gods have no secondary attack.
Flying Brain: By far the weakest god ever. It is slow to react to movement and will not dodge fast enough to escape your shots. It fires shots in a star shape that basically says, “Fuck accuracy.” If you are actually hit, it does not do much damage. It doesn’t even kill a Level 1 at full health. I have defeated these at Level 1 and they should be the least of your worries.
Dijin: Slightly more difficult than Flying Brains. They are invincible when moving and can only be damaged when they stop to attack. Their attack is firing projectiles in random directions. Ranged classes are invaluable when fighting Dijins. When they are about to die, they flash red and self-destruct, spewing bullets in a circle pattern.
Flying Brain: By far the weakest god ever. It is slow to react to movement and will not dodge fast enough to escape your shots. It fires shots in a star shape that basically says, “Fuck accuracy.” If you are actually hit, it does not do much damage. It doesn’t even kill a Level 1 at full health. I have defeated these at Level 1 and they should be the least of your worries.
Dijin: Slightly more difficult than Flying Brains. They are invincible when moving and can only be damaged when they stop to attack. Their attack is firing projectiles in random directions. Ranged classes are invaluable when fighting Dijins. When they are about to die, they flash red and self-destruct, spewing bullets in a circle pattern.
Constructs: Constructs circle around each other and fire things similar to what the Dijin shoots. They say they are impervious to non-mystic attacks and that they heal each other, and these things are true, making it almost pointless to fight them. It’s not IMPOSSIBLE to kill them without a Mystic, but it rarely happens. It’s best to leave Constructs alone, but if you’re itching for a fight, go ahead. It’s not suicide, but you won’t make any progress unless you’re a Mystic, and eventually some other gods will find you and you’ll find yourself between a rock and a hard place. Literally.
Beholder: Beholders used to be weaker than Flying Brains, but not anymore. Their shotgun does a decent amount of damage and circling them isn’t always effective. They fire negative effect projectiles that make you blind. Here’s an equation to help you get this: Blind+Godlands= Death. Simple, right? The blind bullets are purple. Pay special attention to dodging them; it might save your life.
Ghost God: These gods have a decently powered shotgun but no other attacks. The high damage output at close range with the many shots it fires makes melee classes a poor choice when fighting this god. If you deal enough damage at long range, you should be fine.
White Demon: Honestly not that tough to battle. They fire 3 white projectiles at a time that deal -45 damage regardless of how high your defense is. Since they have no other attacks and have nothing special about them other than the armor piercing shots, they can be killed quickly, whether you choose to circle them or not.
Sprite God: A very difficult god to contend with. They fire grey boomerangs which Quiet you, and their long-range spray of attacks does high damage. Fighting this god with a melee class is usually suicide. Deal damage from a distance and it will die after a bit.
Slime God: A slow god that is sort of medium in difficulty. It shoots fire and has a way of predicting similar to the Ent God. It also fires green projectiles that Slow you. If you are Slowed, you will be unable to escape the gods chasing you. Make sure to pay special attention to dodging these so you can stay agile.
Leviathan: The Leviathan is a tricky foe to conquer. It sprays its high damage shotgun in a circle around it, making it a risky move for melee classes. Ranged classes are recommended to deal damage until it starts running away and the melee people can give chase.
Godlands Gods Guide by iblob
So you heard godlands is where all the good loot it? Well you heard correctly but remember those gods can be tricky little buggers so this guide is to help you survive.
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A few ground rules first
-Don’t give in to greed where that shiny purple bag or even potion bag may be tempting you are likely to lose more if you die so clear the gods or max def before collecting.
-Limit groups to 3-4 any more and it becomes very difficult to get you soulbound damage in keep it small but don’t solo as remember you only need to get soulbound damage in not kill the god so the faster you kill it the more loot you get!
-Melees and players with bad gear should stay out unless you know exeactly what your doing (guide helps on that part) run some low level quests until you get at least a T6 (depends if you know what your doing) and leave farming to ranged characters.
-Priests are people too! Sometime in the godlands you will get hit quite badly and need some health i usually bring health pots with me i got in lowlands but if you run out sit out so you can regenerate or if your a winner go to a Priest.
Priests are people though so you will be /ignored if you beg for heals just wait until they use their tome and move on.
-Nexus hotkey! Oh my god i cannot stress how useful this is this has saved me countless times from a god hug/god wall personally i recommend moving it to space to make it much easier to hit but any key near WASD is fine to (i use Q)
-Don’t give in to greed where that shiny purple bag or even potion bag may be tempting you are likely to lose more if you die so clear the gods or max def before collecting.
-Limit groups to 3-4 any more and it becomes very difficult to get you soulbound damage in keep it small but don’t solo as remember you only need to get soulbound damage in not kill the god so the faster you kill it the more loot you get!
-Melees and players with bad gear should stay out unless you know exeactly what your doing (guide helps on that part) run some low level quests until you get at least a T6 (depends if you know what your doing) and leave farming to ranged characters.
-Priests are people too! Sometime in the godlands you will get hit quite badly and need some health i usually bring health pots with me i got in lowlands but if you run out sit out so you can regenerate or if your a winner go to a Priest.
Priests are people though so you will be /ignored if you beg for heals just wait until they use their tome and move on.
-Nexus hotkey! Oh my god i cannot stress how useful this is this has saved me countless times from a god hug/god wall personally i recommend moving it to space to make it much easier to hit but any key near WASD is fine to (i use Q)
So enough of this! On with the god guide!
Medusas – these are common in the godlands and they HURT especially their bomb attack thankfully they can be killed easily by exploiting its slow rate of fire and projectile speed by circuling it while shooting. This can be risky if there are other gods but remember gods have a small delay before they shoot which can be long enough to go back again.
Flying brains – these guys fire 4 projectiles in an X the trick is to stay inbetween the lines of the X this again can make you back into a god but they have low health so finish them of and escape.
Beholders-same strategy as the brains just dodge the blind projectile as well. I reccomend turning up the brightness on your screen so you can see when blinded or moving your laptop so you can see brighter.
Beholders-same strategy as the brains just dodge the blind projectile as well. I reccomend turning up the brightness on your screen so you can see when blinded or moving your laptop so you can see brighter.
Ghost gods – decent health decent damage and fire about 6(?) projectile in an arc in front of it stand inbetween the bullets and when you pot speed circle it.
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Sprite gods – these things are a magical pain they hit for high damage in the same way as the ghost god with less projectiles and no gaps large enough to exploit. They also fire a quiet attack this is big but doesnt do much damage watch out for this!
Dont fear the sprite children they do no damage use hit and run at first then when you pot speed circle it.
Dont fear the sprite children they do no damage use hit and run at first then when you pot speed circle it.
Lethavians – spam a lot of bullets that do decent damage in 2 phases
1st phase-It sprays light blue bullets out in a “nuclear symbol” formation stand in the gaps during this one
2nd phase-it shoots a simaler attack to the wizard a dark blue aimed attack with 2 parralel bullets circle it during this but beware of phase changes.
1st phase-It sprays light blue bullets out in a “nuclear symbol” formation stand in the gaps during this one
2nd phase-it shoots a simaler attack to the wizard a dark blue aimed attack with 2 parralel bullets circle it during this but beware of phase changes.
Ent gods – These do fairly big damage in a 5 shot shotgun aimed at you deadly in groups but alone exploit the gaps in the bullets or circle if you have high speed.
Constructs – These 3 spam low damage bullets everywhere that somebody with decent gear can ignore the most notable feature is that they heal each other with a very powerful spell with a short delay so stay away if you dont have devent dps/appropriate ability for this the wizards ability is most useful as if all shots hit a construct (dsphere and above) you can destroy it then just destroy which ever construct isnt getting healed.
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Hope this guide was useful! (Even if it is a wall :/)