- Dec 28, 2017 Destiny 2 offers players choice of different subclasses for each of its three main and this Destiny 2 Voidwalker Warlock Builds guide will focus on the Voidwalker build for Warlock and will help.
- Observations on Light (Arc,Solar,Void) Properties These are just some of my observations on the properties of the 3 different light types in the game. Of course this can change at any time if Bungie changes the rules.
- Jul 17, 2018 Patch 1.2.3 is here and it's a good one. It sets us up nicely for the forsaken DLC. I go over some of the important notes from the patch notes. Strike modifier changes, solstice of heros, 6v6 in.
There are lot of Weapons and Armor in Destiny 2 and it gets tough for players to manage things and so we decided to come up with a list of Best Legendary Auto Rifles in Destiny 2 (Kinetic), how to get them, what are their hidden stats, perks and mods.
Voidwalker is a Void-based Warlock subclass that is available in Destiny and Destiny 2. It is the first subclass you get access to when you level up in Destiny and is only accessible upon completing a quest in Destiny 2.
What Are Kinetic Weapons In Destiny 2?
Kinetic weapons means ones those shoot Bullets, for example Hand Cannons, Sub-machine guns, Auto/Pulse/Scout Rifles, Side Arms, etc. This are among the best one in Destiny 2, if you have right upgrade then you can simply cause a very high damage to enemies by using them. Below is the list of Kinetic Weapons divided on the basis of their categories and sorted in Alphabetical order.
What Are Energy Weapons in Destiny 2?
Energy Weapons has a series of different type of weapons to pick from, these can be Sub Machine Guns, Scout Rifles, Hand Cannon, Pulse Rifles and Sidearms. This categories can also be seen in Kinetic Weapons. The difference is that it will shoot Energy Beams and Bullets both. These weapons can shoot Arc a electric beam, Void a purple magic round or Solar Fire. The damage caused by these weapons is bit less compare to Kinetic weapons, but can they cause high damage to those enemies who hold shields. Dmg mori model dv5100 how to replace 3 volt battery. It is necessary to understand the best usage, for example if you use a Void Pulse rifle on Minotaur’s Void shield the shield will blast causing damage to other enemies in the area. So these weapons can be beneficial in many ways.
What Are Auto Rifles (Kinetic)?
These are all purpose weapons in the battle, it is ideal for various types of fights you will face in Destiny 2. Having a good stability is one of the best things about Auto Rifles. The weapons under this category are versatile and deliver a good fire rate with nice range values. For example picking up from Pulse and Hand Cannons. These weapons are good for close range fight.
Best Destiny 2 Legendary Auto Rifle (Kinetic)
1: Scathelocke
It is a Legendary Auto Rifle, who attack range is 10-300 with 42 Power and 42 Magazine. Scathelocke can be obtained as a Primary Reward from EDZ Engrams, Gunsmith Engrams and Legendary Engrams. You can also get Scathelocke as an additional reward from Faction Engrams.
+Damage vs +Crit Dmg vs +Lethal Dmg. I'm not sure exactly how all of these work, but there are a few things I know. There is no hard Damage/Crit Dmg/Lethal Dmg cap. There is most likely a soft-cap, but this is too difficult to test. In general, if you have multiple sources of. Cap 7 water polo. Hello fellow Portal Knights, i was just messing around with DPS builds for classes. Pre update 1.2 Mage was Top Tier for DPS (I made a guide awhile back on how to achieve this build). Currently Warrior can put out the highest ammount of DPS. With it's access to 2 damage increasing shouts and talents to increase melee damage and shout effectiveness, it makes it the best (6k dmg with one hit best). Beginner’s Guide for Seven Knights & Hero Selection (July 2017) This guide offers tips for new players in Seven Knights. It covers the main points in which most newbies often have questions about: Hero selection, team-building for various modes (World Boss, Raid, CR, Hell Daily), etc. Sep 11, 2018 Theros Beyond Death w/ The Asian Avenger and Ashlen Rose l Game Knights #33 l Magic the Gathering - Duration: 1:20:35. The Command Zone Recommended for you.
Weapon Stats:
- Rounds Per Minute – 600
- Impact – 21
- Range – 50
- Stability – 45
- Reload Speed – 59
- Handling – 66
- Zoom – 16
- Inventory Size – 50
- Aim Assistance – 65
- Recoil Direction – 60
Weapon Perks:
- Adaptive Frame: A well-rounded grip, reliable and sturdy.
- IS 5 Circle: Circular iron sights. Short zoom. Greatly increases handling speed.
- High-Caliber Rounds: Shots from this weapon knock the target back farther. Slightly increases range
- Under Pressure: Improved stability and accuracy as the magazine gets lower.
Weapon Mods:
- Kinetic Damage Mod: Equip this to a weapon to change its rounds to Kinetic damage.
- Default Shader: Restores your gear to its default colors.
2: Origin Story
It is a Legendary Auto Rifle, who attack range is 10-300 with 42 Power and 32 Magazine. Origin Story can be obtained as a Primary Reward from Vanguard Tactician Engrams. Origin Story will not be available as an Additional Reward.
Weapon Stats:
- Rounds Per Minute – 450
- Impact – 29
- Range – 70
- Stability – 46
- Reload Speed – 47
- Handling – 43
- Zoom – 16
- Inventory Size – 47
- Aim Assistance – 45
- Recoil Direction – 73
Weapon Perks:
- Precision Frame: This weapon’s recoil pattern is more predictably vertical.
- Hitmark IS: Agile sight. Short zoom. Greatly increases handling speed Slightly increases range
- Appended Mag: This weapon’s magazine is built for higher capacity. Increases magazine size
- Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.
Weapon Mods:
- Kinetic Damage Mod: Equip this to a weapon to change its rounds to Kinetic damage.
- Default Shader: Restores your gear to its default colors.
Halfdan-D: Information Coming Soon
That’s all we have for the Kinetic Auto Rifles, now let’s shift our focus on the Energy Auto Rifles.
What are Energy AUTO RIFLES
Under this category you will find multipurpose weapons, that can be used in all types of battle. You can gain a lot through the stability offered by Auto Rifles. You can expect a decent fire rate with nice range.
Best Destiny 2 Legendary Auto Rifles (Energy)
1: Valakadyn
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 53 Magazine. Valakadyn can be obtained from as a Primary Reward from Io Engrams, Gunsmith Engrams and Legendary Engrams. You can also get Valakadyn as an Additional Reward from any Faction Engram.
Weapon Stats:
- Rounds Per Minute – 720
- Impact – 18
- Range – 35
- Stability – 52
- Reload Speed – 54
- Handling – 44
- Zoom – 16
- Inventory Size – 49
- Aim Assistance – 66
- Recoil Direction – 56
Weapon Perks:
- Rapid-Fire Frame: Deeper ammo reserves. Slightly faster reload when magazine is empty.
- Corkscrew Rifling: Balanced barrel. Slightly increases range and stability. Slightly increases handling speed.
- Accurized Rounds: This weapon can fire longer distances. Increases range.
- Under Pressure: Improved stability and accuracy as the magazine gets lower.
Weapon Mods:
- Solar Damage Mod: Equip this to a weapon to charge its rounds with Solar energy.
- Default Shader: Restores your gear to its default colors.
2: Perseverance
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 52 Magazine. Perseverance can be obtained from Legendary Engrams, Drops.
Weapon Stats:
- Rounds Per Minute – 720
- Impact – 18
- Range – 35
- Stability – 54
- Reload Speed – 51
- Handling – 44
- Zoom – 16
- Inventory Size – 52
- Aim Assistance – 66
- Recoil Direction – 56
Weapon Perks:
- Rapid-Fire Frame: Deeper ammo reserves. Slightly faster reload when magazine is empty.
- Arrowhead Brake: Lightly vented barrel. Greatly controls recoil. Increases handling speed.
- Accurized Rounds: This weapon can fire longer distances. Increases range.
- Dynamic Sway Reduction: When holding down the trigger, this weapon’s sway-reduction system boosts accuracy over time.
Weapon Mods:
- Solar Damage Mod: Equip this to a weapon to charge its rounds with Solar energy.
- Default Shader: Restores your gear to its default colors.
3: Martyr’s Make
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 49 Magazine. Martyr’s Make can be obtained as a Primary Reward from Crucible Engrams. Martyr’s Make will not be available as an Additional Reward.
Weapon Stats:
- Rounds Per Minute – 600
- Impact – 21
- Range – 51
- Stability – 44
- Reload Speed – 47
- Handling – 53
- Zoom – 16
- Inventory Size – 52
- Aim Assistance – 64
- Recoil Direction – 78
Weapon Perks:
- Adaptive Frame: A well-rounded grip, reliable and sturdy.
- SLO-10 Post: SUROS projection sight. Short zoom. Increases handling speed. Slightly increases range.
- Ricochet Rounds: Rounds ricochet off hard surfaces. Increases stability. Slightly increases range.
- High-Impact Reserves: Rounds at the end of the magazine deal more damage.
Weapon Mods:
- Arc Damage Mod: Equip this to a weapon to charge its rounds with Arc energy.
- Default Shader: Restores your gear to its default colors.
4: Solemn Hymn
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 49 Magazine. Solemn Hymn can be obtained as a Primary Reward from Arcology Engrams, Gunsmith Engrams and Legendary Engrams. You can also get Solemn Hymn as an additional reward from Faction Engrams.
Weapon Stats:
- Rounds Per Minute – 600
- Impact – 21
- Range – 53
- Stability – 40
- Reload Speed – 46
- Handling – 55
- Zoom – 16
- Inventory Size – 54
- Aim Assistance – 58
- Recoil Direction – 60
Weapon Perks:
- Adaptive Frame: A well-rounded grip, reliable and sturdy.
- SLO-21 Post: SUROS projection sight. Short zoom. Increases handling speed. Slightly increases range.
- Accurized Rounds: This weapon can fire longer distances. Increases range.
- Grave Robber: Melee kills reload a portion of the magazine.
Weapon Mods:
- Void Damage Mod: Equip this to a weapon to charge its rounds with Void energy.
- Default Shader: Restores your gear to its default colors.
5: Uriel’s Gift
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 33 Magazine. Uriel’s Gift can be obtained as a Primary Reward from Nessus Engrams, Gunsmith Engrams and Legendary Engrams. You can also get Uriel’s Gift as an additional reward from any Faction Engram.
Weapon Stats:
- Rounds Per Minute – 450
- Impact – 29
- Range – 70
- Stability – 45
- Reload Speed – 46
- Handling – 55
- Zoom – 16
- Inventory Size – 52
- Aim Assistance – 54
- Recoil Direction – 71
Weapon Perks:
- Precision Frame: This weapon’s recoil pattern is more predictably vertical.
- Spark PS: Omolon post sight. Short zoom. Slightly increases range. Increases handling speed
- High-Caliber Rounds: Shots from this weapon knock the target back farther. Slightly increases range.
- Tap the Trigger: Grants a short period of increased stability and accuracy on initial trigger pull.
Weapon Mods:
- Arc Damage Mod: Equip this to a weapon to charge its rounds with Arc energy.
- Default Shader: Restores your gear to its default colors.
6. Galliard-42
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 44 Magazine. Galliard-42 can be obtained through Gunsmith Engrams.
Weapon Stats:
- Rounds Per Minute – 600
- Impact – 21
- Range – 42
- Stability – 50
- Reload Speed – 47
- Handling – 56
- Zoom – 16
- Inventory Size – 50
- Aim Assistance – 60
- Recoil Direction – 70
Weapon Perks:
- Adaptive Frame: A well-rounded grip, reliable and sturdy.
- SLO-12 Post: SUROS projection sight. Short zoom. Greatly increases handling speed.
- SPO-57 Front: SUROS threat evaluation. Medium zoom. Highlights enemy targets. Greatly increases range. Slightly decreases handling speed.
- SPO-26 Front: SUROS lightweight red-dot sight. Short zoom. Increases handling speed. Increases range.
- Ricochet Rounds: Rounds ricochet off hard surfaces. Increases stability. Slightly increases range.
- Steady Rounds: This magazine is optimized for recoil control. Greatly increases stability. Slightly decreases range.
- Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.
Weapon Mods:
- Default Shader: Restores your gear to its default colors.
7. Jiangshi AR4
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 33 Magazine. Jiangshi AR4 can be obtained through Gunsmith Engrams.
Weapon Stats:
- Rounds Per Minute – 450
- Impact – 29
- Range – 64
- Stability – 50
- Reload Speed – 52
- Handling – 52
- Zoom – 16
- Inventory Size – 50
- Aim Assistance – 50
- Recoil Direction – 60
Weapon Perks:
- Precision Frame: This weapon’s recoil pattern is more predictably vertical.
- Spark PS: Omolon post sight. Short zoom. Slightly increases range. Increases handling speed.
- Transmission MS7: Omolon ocular technology. Long zoom. Increases range. Slightly decreases handling speed.
- Alloy Magazine: Faster reloads when the magazine is empty.
- Steady Rounds: This magazine is optimized for recoil control. Greatly increases stability. Slightly decreases range.
- Hip-Fire Grip: Ergonomic grips that increase accuracy and stability when firing from the hip.
Weapon Mods:
- Default Shader: Restores your gear to its default colors.
8. Ghost Primus
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 44 Magazine. Ghost Primus can be obtained through Gunsmith Engrams or it is dropped Leviathan Raid.
Weapon Stats:
- Rounds Per Minute – 600
- Impact – 21
- Range – 53
- Stability – 42
- Reload Speed – 55
- Handling – 64
- Zoom – 16
- Inventory Size – 40
- Aim Assistance – 70
- Recoil Direction – 60
Weapon Perks:
- Adaptive Frame: A well-rounded grip, reliable and sturdy.
- Arrowhead Brake: Lightly vented barrel. Greatly controls recoil. Increases handling speed.
- Corkscrew Rifling: Balanced barrel. Slightly increases range and stability. Slightly increases handling speed.
- Fluted Barrel: Ultra-light barrel. Greatly increases handling speed. Slightly increases stability.
- High-Impact Reserves: Rounds at the end of the magazine deal more damage.
- Ambitious Assassin: Overflows the magazine based on the number of rapid kills before reloading.
- Under Pressure: Improved stability and accuracy as the magazine gets lower.
Weapon Mods:
- Default Shader: Restores your gear to its default colors.
9. Prosecutor
It is a Legendary Auto Rifle, Attack range is 10-300 with 42 Power and 32 Magazine. You can get this by getting 7 wins in Trails of the Nine. Prosecutor can also be obtained from Trails Engram.
Weapon Stats:
- Rounds Per Minute – 450
- Impact – 29
- Range – 73
- Stability – 48
- Reload Speed – 50
- Handling – 51
- Zoom – 16
- Inventory Size – 60
- Aim Assistance – 44
- Recoil Direction – 69
Weapon Perks:
- Precision Frame: This weapon’s recoil pattern is more predictably vertical.
- Chambered Compensator: Stable barrel attachment. Increases stability. Moderately controls recoil. Slightly decreases handling speed.
- Corkscrew Rifling: Balanced barrel. Slightly increases range and stability. Slightly increases handling speed.
- Polygonal Rifling: Barrel optimized for recoil reduction. Increases stability.
- Slideways: Sliding partially reloads this weapon’s magazine and temporarily boosts handling and stability.
- Tap the Trigger: Grants a short period of increased stability and accuracy on initial trigger pull.
- Hip-Fire Grip: Ergonomic grips that increase accuracy and stability when firing from the hip.
Weapon Mods:
- Default Shader: Restores your gear to its default colors.
Uriel AR3: Update Coming Soon
Hymn-34: Update Coming Soon
Destiny 2 goes all Captain America with a new, shield-bearing Titan subclass, the Sentinel.
Destiny 2 bids farewell to the old void subclass, Defender, and replaces it with the Sentinel, a new type of Titan. So you enjoyed throwing hammers around? You’re gonna love this shield. As part of our Destiny 2 guide, we’ll break down the subclass in full.
The Sentinel’s Super, Sentinel Shield, is a versatile roaming ability. While it is active you can run around striking your enemies with melee blows, guarding against incoming damage from the front, and even throwing the shield – whatever you fancy. On base spec you can only throw the shield once, but it does ricochet meaning you can hit multiple targets at once.
The two Titan Sentinel passive skill trees are clearly divided between attack and defence. Code of the Protector is all about creating shields and restoring health, for you and your allies. That’s one for tanks and paladin types, and should be great for raids and Nightfalls.
If you’re more into blowing stuff up, Code of the Aggressor has abilities that allow you to do more damage more often with super and grenade, especially if you get in among the baddies.
You can learn more about all of this through Arekkz‘s video below, or scroll down past it to see the full Titan Sentinel skill tree in text form.
This page is part of our Destiny 2 class and subclass guides. Check it out for details on the Sunbreaker and Striker subclasses, as well as information on how to use your Super effectively and combining class powers to maximise DPS.
Destiny 2 Optimized Void Dmg 2
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- Super: Sentinel Shield
- Summon a shield of Void Light. While Sentinel Shield is active, press R1 to attack. Hold L2 to guard. Press L1 to perform a Shield Throw.
- Grenades
- Magnetic Grenade
A grenade that attaches to enemies and explodes twice. - Suppressor Grenade
An explosive grenade that prevents enemies from using abilities for a short time. - Voidwall Grenade
A grenade that creates a horizontal wall of burning Void Light.
- Class ability: Barrier
- Towering Barricade
Press and hold Circle/B to create a large barrier that can be used to reinforce a position with cover from enemy fire. - Rally Barricade
Press and hold Circle/B to create a small barrier that allows you to peek over it while aiming down sights, and which instantly reloads your equipped weapon when you take cover.
- Mobility: Lift
- High Lift
Jump while airborne to activate Lift and launch into the air at greater heights. - Catapult Lift
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum. - Strafe Lift
Jump while airborne to activate Lift and launch into the air with strong directional control.
- Code of the Protector – passive skill tree 1
- Defensive Strike
Kill an enemy with this melee ability to create an overshield around you and nearby allies. - Rallying Force
Melee kills restore health for you and nearby allies. - Turn The Tide
Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed. - Ward Of Dawn
When Super energy is full, press and hold the top shoulder buttons to create a shielding dome to protect you and your allies.
- Code of the Aggressor – passive skill tree 2
- In The Trenches
Kills while surrounded by enemies reduce the cooldown of your Super. - Second Shield
Gain an additional Shield Throw charge while Sentinel Shield is active. - Shield Bash
After sprinting for a short time, use this Melee ability to unleash a devastating Shield Bash that disorients enemies. - Superior Arsenal
Grenade kills recharge your Grenade energy.